CYRIL E. KING AIRPORT UPDATED SCENERY PROJECT
[UPDATED AS NEW INFO IS DISCOVERED]
ATTENTION!
IF YOU NO LONGER HAVE CRASH-TO-DESTOP ERRORS WHEN YOU LOAD MY SCENERY SINCE ALL THE RECENT SIM UPDATES, PLEASE LET ME KNOW. I PREVIOUSLY UPLOADED A 'LITE VERSION' AT THE FOLLOWING LINK BELOW SOME TIME IN 2021 TO CORRECT THAT, HOWEVER IT IS NOT UPDATED TO V1.5 AND I WOULD LIKE TO REMOVE IT:
https://flightsim.to/file/17288/cyril-e-king-airport-tist-updated-scenery-project-lite-version
COPY AND PASTE THE LINK INTO YOUR BROWSER IF YOU STILL ENCOUNTER THE ERRORS UPON LOADING AND TELL ME IF YOU STILL WANT IT UPDATED AS WELL. THANK YOU.
Also, check out this video link of the airport in action by 'Finite Flying':
https://youtu.be/g3asTJgX1r8
DEPENDENCIES:
NEW LIGHTING EFFECTS AND ITEMS ADDED: In order to see some of the new lighting effects, additional sail boats and some 3d people used in this scenery, you will need to download and save in your community folder some required files. Check "Dependencies" section for link to download.
DESCRIPTION:
The Cyril E. King Airport is the largest international airport in the U.S. Virgin Islands and one of the busiest hubs in the eastern Caribbean. The Airport is a public airport located at No. 70 Lindbergh Bay on the southwestern side of St. Thomas, U.S. Virgin Islands - approximately four miles east of the capital city, Charlotte Amalie. South-West of Beef Island, Tortola and North of St. Criox. It's one of the busiest airports in the eastern Caribbean. Many direct flights are available for international travelers arriving from the U.S., with non-stop service to St. Thomas from Atlanta, Boston, Chicago, Dulles, Fort Lauderdale, Miami, Newark, and New York. It was known as Harry S Truman Airport until 1984, when it was renamed to honor Cyril Emmanuel King, the second elected governor of the U.S. Virgin Islands. A new airport opened in November 1990 and retained the name.
This is my first US based airport i've done, so obviously there were some differences to this than with previous airports while constructing and putting this scenery together. I put most of the effort in the layer of ground texturing and the variety of object details especially for the main terminal parking area as much as I could to make this look at least 90% accurate.
While almost completing this, I learned there was a payware version to this out. If I had knew about it before, I wouldn't have taken up the task of doing this, but I continued on anyways since I reached that far. I do hope you will enjoy regardless!
INSTALLATION:
Open and extract ''lexpro-St Thomas_updated_scenery_project_v1.0'' (or the version name you choose to download) to your prefered location on your PC, then unZip and open the folder and copy "Cyril_E_King_Updated_Scenery_Project" folder into where your Community folder is located, then start the sim and go to TIST - Cyril E. King Airport. That's it!
Each time I upload an updated version here, just replace the same "Cyril_E_King_Updated_Scenery_Project" folder in your Community folder to update the scenery. Make back ups to the old folders if necessary.
DETAILED UPDATED FEATURES TO DEFAULT SCENERY (V1.0) - TIST:
- - Started from scratch and deleted everything except the default terminal building and a few surrounding buildings.
- - Stratigically placed very specific scenery objects from the sim library around the default building to try match the design structure IRL.
- - Made some corrections to the surrounding terrain and elevation of the Airport. A bit challenging but managable in the end.
- - Added runway/lights, PAPI lights, aprons, taxi lights [despite the fact that by default they were already there, editing the elevation made them dissapear, so I had to replace them again :\ ], taxi ways, taxiway signs,[A few might not be too accurate] ''wear n' tear'' textures, ground markings and a couple dark painted color lines exactly like IRL.
- - Edited airport taxiway data so ATC properly directs you to and from your parking location.
- Added and created heavily detailed 'wear n' tear' and layered textures to main apron of terminal building as well as some extra layered textures to taxiways to give a more 'used' feel.
- Recreated all 'Hold short' numbering designs and markings as well as 90% of the runway markings with layered 'wear n' tear' textures.
- - Corrected location of Windsocks
- - Edited service vehicle data so they drive on the designated roads they are to drive on and not all over the taxiways and runway. [I cannot stop them from parking in your parking space as the creators pre-programed them by default to do so. I can only re-rout their way]
- - Added a light above the Windsocks
- Added 4 anntenas with red beacons on the Northern moutainside of the island.
- -Added a small circular stone structure design around the base of one windsock like IRL
- - Added the control tower with a beacon light.
- - Replaced a few default buildings with some from the library to keep up to date with whats there presently
- - Added Airport lights around the airport.
- - Added extra lighting under the Airport terminal roofing that was added. Also added lighting to any surrounding buildings in the area including the firestation building which I replaced with a generic building and other buildings add. Also lighting on a few boats, yachts and a cruiseship. [Remember to check Dependencies for required files to see them]
- - Added static aircraft\service vehicles with some animated Marshalls\Workers surrounding them.
- - Randomly placed Marshalls/Workers and other animated people around the Airport in general. [Some of these are additional 3d people. Again, check Dependencies section to see them]
- - Added barbwire fencing around parts of the Airport like IRL. Also added additional fencing in certain areas within the airport.
- - Added many vehicles in the area including the main parking lot [work in progress]. Also added some animated vehicles on the road.
- - Added and placed a lot of stones to simulate the stone structure design in front of Runway 10 like IRL - corrected 1 or 2 beach areas surrounding the airport.
- - Added many more trees/plants/grass, auto-gen trees in general areas close to and surrounding the Airport.
- - Added lots of boats, yachts and ferries in the surrounding area like IRL. [Some of these are new files added. Again, check Dependencies section to see them]
- - Recreated and added the wall thats behind the main terminal building leading to the cargo section.
- - Added a small red and white checkered building with antennas near by with a red light on the large one close to Runway 10 like IRL
- - Added many other scattered scenery objects around the airport in general.
Thats all for now. More to come in every version update. Do enjoy this on going project which takes a great deal of time and effort. Feel free to leave any comments after you've flown around. Have fun flying and see you in the Sim world :)
10 months ago
mammoth
Apron and RWY textures look good and the airport has got a nice flair!
1 years ago
AMADI
Payware Quality. Textures, Runway, Surrounding area, terminal details... Amazing!
But PLEASE, make it so the front part of the terminal isn't solid, so GSX profiles can be applied well, this defeats the purpose of the pax paths that you spent time on!
2 years ago
Thank you and you're welcome!
?..Front of the terminal solid? Not totally following what you mean but if you mean the model of the terminal, that is actually the default terminal still. I just strategically placed many objects around it to help make it look close to the real building if that clears up any reason why your GSX profiles were not working...? lol. Let me know.
2 years ago
lexuz2020
Jqro
Looks great, works great. Seems to work fine w/SU10. Nice work!
2 years ago
AlphaHotel
Thanks for the huge update! Appreciate your hard work 😊
2 years ago
You're welcome!
2 years ago
lexuz2020
diaza18
man your sceneries are amazing!! for us virgin island lovers, if possibe can you do scenery for vieques, and isla grande please? these air ports are badly needed in this region!
2 years ago
Thanks. I can look into it. :)
2 years ago
lexuz2020
cookiesboy787
This scenery is coming out better than the payware version! Just one thing though maybe two lol Can you paint the roof of the airport burgundy like the real airport and add the ST.Thomas Cryil E king lettering on the building like the real one. That is the only major detail you are missing from this awesome scenery!
2 years ago
Thanks Maverick. Check your private messages. I sent a reply before seeing your comment.
2 years ago
lexuz2020
MaverickUSN316
Since I'm not a developer I don't know what its takes to make this "SU9 compatible" ..soI will try this, its not just about recompiling with the newest SDK is it?
2 years ago
Hi, well..not really. I just have to update the info after checking it on my end. It's SU 9 ready. I'm actually working on updating the scenery right now. I just need some proper source material to get an accurate look of the new taxiway markings ST. Thomas and St. Croix have now. Yeah, also started working on St. Croix airport scenery as well. :)
2 years ago
lexuz2020
BostonElf
Even being almost a year old with no update, this scenery is close to pay-ware with its attention to detail. I love the rocky shoreline and many objects scattered about. Just hoping for an update some time to know the developer is still supporting it. Cheers!
2 years ago
Thanks man. Updates will come. Just been focusing on other scenery projects and....life lol.
2 years ago
lexuz2020
dresoccer4
Fantastic work... any chance of painting the terminal red as it is? Thanks
2 years ago
Thanks man. When I start learning blender properly then I can model and adjust colors and customize in my sceneries.
2 years ago
lexuz2020
ROMAN78
Lovely scenery!
Any chance of updating the AFCAD?
I only get small aircrafts spawning here (Saab 340 for example)
Guess the gate sizes are too small, since I see B737/B757 landing, but then disappearing once they have landed.
2 years ago
Hey, thanks for letting me know about the disappearing jets. I've been seeing that happen a lot and wonder why. Also been getting the same complaints about that. I'll look into it and then update the rest of the sceneries once i see a work-around.
2 years ago
lexuz2020
EnSnellHest
Hello thank you for the excellent scenery. The ILS / LOC are aligned with the taxiway Alpha adjacent to runway 10, and not aligned with the runway itself. As you fly the ILS approach to runway 10 you are aligned far right of the runway. Is this correctable with an update to the scenery?
2 years ago
I'm not sure. I haven't touched anything with relating to the ILS in any of my sceneries. It could be an issue with this default scenery area itself. I can check into it and see what I find.
2 years ago
lexuz2020
Tailspin488
Textures (RWY, apron) are great! Where did you get those ?
3 years ago
They are actually part of the sim in the developer mode. No textures imported. I just changed the color to what i want and place them where I want. :)
2 years ago
lexuz2020
venemair
Great Airport....BUT the ILS glideslope to Runway 10 lands me directly on the rocks at end of Runway every time - it's as if the runway needs to be extended by 100-200 feet
3 years ago
Oh wow, sorry about that. I'm not too familiar with editing the ILS info when creating these sceneries, so i usually leave that part out. I can assure you the runway is exactly accurate in length and in line with bing/google maps. Since you are the first to point it out to me, I'll have to look into putting it in all of my airports from now on. I'll do an update once World Update 6 rolls in and I can use the scenery editor properly.
3 years ago
lexuz2020
jayteauk
Youth man this is wicked bro just wicked can you do it sister island (TISX aka Cruz) now? Blessings just loving it. I always flying into Rockcity now
3 years ago
it geh a website that have cruz. exact replica of the airport but its payware. worth it tho. i buy it
2 years ago
Kevinator
buju2