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Sukhoi Superjet 100

Huidige Versie 0.1.4 door kevin.widjaja21
Version 0.1.4
Eerste release June 06, 2021
Laatst Geupdate June 17, 2021
Bestandsgrootte 150.77 MB
Downloads 4,672
Status Nog niet gedownload
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#A32NX Drag and Drop

First, I would like to thank Edgar Guinart López of AEROPROYECTO for giving me permission to use his SSJ100 model. Thanks also to Rikoooo for the conversion from FS2004 to FSX Native. Also, thank you for TJCaviation for helping me with model tweaking in MCX.

Currently not compatible with Mugz A32NX co-pilot mod. Will cause blank MCDU and IRS to never be aligned. Thanks to diego1911 for discovering this issue.

Feel free to make liver es for this plane. Get blender file for repaint here.

This mod is still a WORK IN PROGRESS and I am working on this plane alone so please be mindful. If you want to help with the conversion, you can take a look at the GitHub page and contact me at Discord. I may not always available as I also have a full-time job.

Requires FlyByWire A32NX 0.6.1 STABLE (not DEV or EXPERIMENTAL) version.

Sukhoi Superjet 100 (Now only "Superjet 100" ) is a regional jet designed by Sukhoi Civil Aircraft. It replaces Tupolev Tu-134 and Yakovlev Yak-42, as well as competes with Embraer E190 and Bombardier CRJ1000. It is the first Russian airliners designed after the fall of the Soviet Union. It uses PowerJet (Joint Venture between Safran and Russia's NPO Saturn) SaM 146 to power the aircraft. While it receives some international orders, SSJ100 has trouble gaining popularity outside Russia due to spare parts issues.

So, this is my attempt at fully converting an entire aircraft instead of modding an existing one. Unfortunately, I don't have any 3D modeling so I decided on an FSX convert. The model originally released by AEROPROYECTO for FS2004 and later FSX. The cockpit uses the A32NX cockpit and includes the EFB and cup. The flight model, system, and other parts are based on A32NX with some considerable modification to match the dimension, stall speed, and performance during take-off, climb, cruise, descent, and landing as close to the information I can get from the SSJ100 FCOM and other online databases. It does take a considerable time so I cannot guarantee a study-level flight model and still some parts I would like to improve.

Includes 3 liveries; Aeroproyecto, Interjet and Aeroflot.

Simply drag and drop to the community folder to install the mod. Restart the game if necessary. Delete the corresponding CVT folder after each update.

Things to take note of:

There are some issues I cannot fix without help from anyone who has considerable experience in creating 3D model and sound of MSFS :

  • Since the plane still uses the old FSX .mdl model format, it comes with a number of limitation that tI cannot solve unless it is converted to .gltf format, which takes a considerable of time and I only asked Edgar for permission to use the model and not modifying it to another format. Limitation includes no contrail, jet heat, and proper door animation. This also affects the interactive point so the catering truck and jetway may attach to the wrong door. You need to press "open aft door" to open the cargo door.
  • As of right now, the cockpit sits higher than it should since I essential use the A320neo cockpit. As far as I know, there is no way to change the height without using 3DS max or Blender. Even so, Blender is not natively supported by MSFS.
  • Lights will also pass through the overhead panel parts of the wall because, by default, the interior model relies on the exterior model to block lights. Since the interior model and the exterior model do not match, by default, the external model is invisible when on cockpit view and vice versa. This also means some cockpit light will bleed out on the external view.
  • Sounds are a mix of the AEROPROYECTO SSJ100 v1 sound and A32NX sound package. I am not sure how to properly mix sound to get an accurate sound so this is the best I can do now. 

Issues that I am planning to fix once I have more time:

  • (Fixed) I am aware of the engine startup issue that Swiss001 has. If you start the fuel pump before the engine start, it should work as expected. I am investigating this issue though to see if I can replicate it.
  • (Fixed) Elevator movement seems to be limited and I have encountered cases where an excessive elevator is needed.
  • (Fixed) Flaps indicator in ECAM showing the wrong value.
  • (Fixed) Too much lift at low angle of attack. Currently testing the corrected one.
  • Too much lift from flap and slats. Especially on full flaps which affect landing performance. 
  • Better engine sound. I will try combining various engine sound from the v1 and V2 of the SSJ100 FSX original plane and edit it to sound a bit more pleasant. Also adding proper sound cones.
  • Fuel prediction and (fixed) optimal cruise altitude calculation are still based on A320neo so it is inaccurate.
  • The reference speed values still need some tuning.
  • Standalone A32NX package so in event that you want to use the dev version of A32NX, the superjet function would not be affected. Unfortunately, the dev version progression is too fast for me to keep up so I will only support the stable version.
  • The fuselage texture is still 1K. I have worked on an upscaled, clean version of the texture but It has proven to be more difficult than I anticipated.
  • If you start mid-air or on the runway, the screen power-on time is considerably longer than in the A32NX ones.
  • The engine on time is longer than the A32Nx one and will sound like it failed to restart in the beginning. It will start properly after some time.
  • Lights may not be accurate. I still looking for reference pictures.

The mod is dual-licensed. The original model, textures, and sounds are under proprietary freeware license and should not be distributed outside this mod without permission from AEROPROYECTO. The panel, flight model, system, and other cfg files are open source under the MIT license and can be accessed via GitHub. The A32NX is open source under the MIT license. 

Microsoft Flight Simulator © Microsoft Corporation. The Sukhoi Superjet 100 convert project was created under Microsoft's "Game Content Usage Rules" using assets from Microsoft Flight Simulator, and it is not endorsed by or affiliated with Microsoft.

This project has taken way too long honestly so I probably won't update it that often aside from some bug update for a few months due to personal issues.

Thank you for downloading this mod and I hope you enjoy it.



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  • Version 0.1.4 June 17, 2021

    - Reduce lift at low angle of attack
    - Reduce slat lift and drag (still need some work)
    - Replace most of the engine sound with the aeroproyecto v2 version of the aircraft.
    - Added sound cones to some engine sound

    The engine sound still needs some work though.

  • Version 0.1.3 June 13, 2021

    - Fix external views such as engine, wing views, and tail views.
    - Added new SU4 parameter to the flight model
    - Fix flaps and slats position
    - Other flight model improvements
    - Fix the Upper EICAS flap indicator. Now it should be showing the correct flaps setting and position.
    - Optimal cruising altitude calculation is working now

  • Version 0.1.2 June 09, 2021

    - Change engine startup to be faster. It will still sound like it spooling down just before the engine finished starting up.
    - Change APU bleed to N2 table value so higher N2 can be reached during startup
    - Change elevator area and deflection angle
    - Change flaps 2 from 16 degrees to 17 degrees.

  • Version 0.1.1 June 07, 2021

    - Add A32NX checklist instead of default A320neo checklist
    - Fix copilot, close, and landing cockpit camera

  • Uitgebracht June 06, 2021

    Eerste versie van dit bestand is net uitgekomen. Welkom aan boord!


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