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Strawberry Ridge Airfield

Huidige Versie 1.1.1 door SkyborneVisions
Version 1.1.1
Eerste release May 01, 2021
Laatst Geupdate May 11, 2021
Bestandsgrootte 42.62 MB
Downloads 231
Status Nog niet gedownload
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#Real-Life #4K Original #Buildings #Handcrafted Exclusive Drag and Drop

This is a 1,000 foot long 40 foot wide private grass runway which has a gradient ranging from 4% to 16% slope, located just east of the highest ridge of the Appalacian mountains near Little Switzerland, North Carolina.  Although due to some SDK limitations (and inexperience on my part) the profile isn't perfect, but much attention was given to trying to match survery sketches of the runway, including altitudes at either end of the runway, as well as from drone photogammetry taken in 2018.

Strawberry Ridge has a unique offsite "ramp" of sorts located to the north east, requiring taxing through a narrow trail between trees to get to the runway.  The terrain in that area is not as precise as I had less data other than peripheral views from some drone photographs.  There's also a place to park near a house at the lower western end of the runway.  The buildings are AI generated, other than the shed 1/3 of the way from the top of the hill and the house at the top of the hill which is the other unique feature of this airfield since it forms a very visible landmark marking the end of the runway.  The AI generated version was located behind the hill and and the shed was located on top of the hill, so those two structures were erased.  The shed is from the SDK scenery library and the house is my first attempt at modelling for a game environment, using Blender for the first time.  I'm hoping to learn to model and texture better in the future, so any tips would be greatly appreciated, or any model contributions to replace this house and other structures at this airfield would be welcome!

This scenery is somewhat "idealized" from reality.  Runway marker cones (especially as many as shown here) and the Windsock are not permanent features--often just in place during training exercises.



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  • Version 1.1.1 May 11, 2021

    *Just changed a taxiway path segment to be designated as "runway" for corresponding section spanning the runway length. (Probably makes no difference for non-ATC airports).

  • Version 1.1 May 10, 2021

    *Fixed Windsock orientation (was pointing INTO the wind) [thanks to @Wookie042] Added a painted white circle around it for better visibility from the pattern.

    *Changed grass texture for "Apron" to "Local UV" and "Stretch UV" and also modified boundaries of the "Apron" in order to prevent tiling [thanks again to @Wookie042 for his observation]

    *Finally figured out how to both allow AI GA to spawn at the ramps, while preventing service crew from showing up. (Was set to Military ramps in previous version to prevent services).

    *With AI now spawning, I included taxi routes (for AI) to navigate from runway to ramps and vice-versa.

  • Uitgebracht May 01, 2021

    Eerste versie van dit bestand is net uitgekomen. Welkom aan boord!


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