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Hong Kong

Intl. Airports

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VHHX Hong Kong - Kai Tak

ali501 Kai Tak • Instagram YT video showing IGS approach including ATC by Air New Zealand in 1990 https://www.youtube.com/watch?v=-cSKetr3SE8   Sim Update 10 compiled Rebuilt runway to try and solve the issue of missing runway lights that some people were having Adjusted lead in lights to be brighter...

Bestandsinformatie
Over

ali501 Kai Tak • Instagram

YT video showing IGS approach including ATC by Air New Zealand in 1990 https://www.youtube.com/watch?v=-cSKetr3SE8

 

Sim Update 10 compiled

Rebuilt runway to try and solve the issue of missing runway lights that some people were having

Adjusted lead in lights to be brighter when on turn to final

Added custom markings to the runway to be more accurate to  Kai Tak original.

Fixed jetway that was separated from linkspan.

Improved ground textures in a lot of areas

Unfortunately, there doesn't appear to be a fix on the cars crossing the runway yet

 

3.2

Fixed a number of issues

Multiple new building models and retexturing, including fuel storage tanks and baggage building

Modified jetways

Adjustment of lead in lights

Added new ground vehicles and improved ground textures

The file size is now 2.6GB decompressed

 

Version 3.1

Update to IGS approach lights to be more realistic 

Removed and replaced problematic Taxi model from the airport entrance

Texture Changes and small fixes

 

Version 3.0

Basic AI aircraft file added. Ai Aircraft(if turned on) will now populate the airport, however be warned that MSFS AI is not the best and issues such as AI aircraft taxing the entire length of the runway or flying through city buildings I cannot fix. Hopefully these issues will change in a future game update.
AI will also only use runway 31 for takeoff's and landing's  🤷‍♂️

Sea wall model added
Lighting changes to runway 13 approach
Many other small changes

 

Version 2.1.1

Update Includes

Various lighting modifications
Custom Shuttle Bus now added to gates replacing stock Asobo bus.
modified IGS for a slightly lower approach for the right turn.
various texture changes
numerous small tweaks

 

Version 2.1

Nav Data added

The long-promised SID and STARS have now been added natively as well as correctly programing the IGS and ILS for runways 13 and 31 respectively. you no longer have to manually add the ILG/IGS frequency in the FMC.
I will try to add the SC NDB approach at a later date.

Modified lead-in lights.
removed items left missed in the last update

Charts for VHHX can be found at IVAO East Region
https://xe.ivao.aero/

Version 2.0

After many months of work version, 2.0 is here!

This was a near-complete rebuild of the entire airport (still a lot more to do)

New leadin approach light system.

90% of the buildings have been re-modelled and textured; this Includes the cargo building, maintenance hangers, fire stations and partial passenger terminal interior.

Well known Kai Tak advertising billboards included at the threshold of rwy13

New checkerboard.

Custom Apron lights.

Airfield height was raised to the correct height.

Road traffic driving across the runway and apron has been stopped.

the majority of random lights have now been removed. (a couple do remain, unknown why)

Signage and markings improved


I have not had time to add all SIDs and stars yet, (current file causes CTD so I have not included it)

If you use the ingame ATC for some reason it will always direct you to use rwy 31 for landings, I don't know why.

Don't forget to remove the previous version from the community folder.



Hong Kong Kai Tak with the famous runway 13 approach that closed in 1998,  little remains today of the original Airport with much of the site being redeveloped into housing and a cruise terminal. This scenery brings back that challenging approach passing low over the Kowloon district of Hong Kong the making a 47 degree right hand turn to line up with runway 13. 


Install

Extract the file ali50-Kaitak from ali501-kaitak.rar

Place file into the community folder
----

Runway 13 IGS Frequency 111.90 heading 088

Remember this is a visual approach so disconnect auto pilot before Checkerboard hill to make the turn to line up with runway 13

Runway 31 ILS Frequency 109.90


Kai Tak Hong Kong igs igs 13 chep lap kok
Details
Verenigbaarheid
Sim Update 10
Categorie
Intl. Airports
Eerste release
December 14, 2020
Laatst Geupdate
23 hour(s) ago — 3.3

Version

3.3

Bestandsgrootte

1.16 GB

Downloads

37,586

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Subscribers
556
Beoordeling
4.67/5.0 — Schitterend!
Status
Nog niet gedownload
Today's Downloads
762
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Schitterend!
Gebaseerd op 73 beoordelingen
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81
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Timeline

  • Updated to version 3.3

  • Updated to version 3.2

  • Updated to version 3.1

  • Updated to version 3.0

  • Updated to version 2.1.1

  • Updated to version 2.1

  • Initial File Release


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© ali501 - All rights reserved. Enige herupload of redistributie van dit bestand zonder toestemming van de auteur is verboden. Deze Flight Simulator 2020 Mod is gemaakt door ali501 and shared in Scenery Enhancements » Intl. Airports voor Microsoft Flight Simulator.


241 Reacties

vey nice scenery

by the way there is a fix for the "runway crossing car" issue

at : https://flightsim.to/file/21535/hong-kong-kai-tak-airport-cars-removal

he found a way to solve this

Does anyone know how I can get AI traffic here? I use AIG and it works correctly on VHHH and others.

Hellloo!!! Just wanted to give my 5-star rating for this. Have been using this for a year now. This is hands down the best airport you can find for the legendary aerodrome, freeware or payware. Simply the best!

BTW - There is a mod on flightsim.to which successfully removes cars for me, all the time on every flight. It's worth it for all of you to check out. Maybe the dev can pin this link or something, it's an amazing fix by "KAZE" (check out his amazingly crafted Japanese sceneries and airports) - https://flightsim.to/file/21535/hong-kong-kai-tak-airport-cars-removal

Can't believe it's for free. This is simply the best rendition of Kai Tak airport you'll ever get.

the only comment i have is that atc descended you to 10000 ft on final, which to high approaching runway 13. using the pilot assist the approach you come in over a high peak and crash into it. checkerboard is way to the right which you miss as you can barely see it .other than i found no problems ,it a great free ware.

It looks like there may be a solution coming for cars running across the airport and other inappropriate places in the sim.

In the MSFS September 29th, 2022 Development Update Blog the SDK Update section says "We fixed the vehicles that were not hidden by tunnels or exclusion polygons."

Until Asobo "eventually" fix the issue just set road traffic to zero in MSFS settings. Not a great loss as road traffic is pretty weird at the best of times. 😉

Absolutely my favorite scenery on flightsim.to, hands down. I can think of only two ways it could be improved, and I really hope you'll consider these.

* Make the roof of the terminal building more accurate, as the observation deck (where I spent a LOT of time as a kid) is entirely missing. Check out https://modelairliner.com/hong-kong-kai-tak-international-circa-1988/ for a *very* accurate model, albeit from before the car park was made taller and the taxi rank area was covered over. The observation deck occupied most of the rooftop from the edge of gate 3 to about gate 5. The "corrugated"-looking section of rooftop can also be seen in this photo: http://www.gakei.com/ktk/ktk11.jpg

* Give the shuttle buses and boarding stairs their correct Hong Kong Air Terminal Services (HATS) livery and logo. (If I'm remembering correctly, my dad came up with that livery and was part of choosing [or perhaps updating?] the logo too.)

I must say the old version is better, removed the old in community by the new, Iams missing buildings, the green grass isnt green in the version I loaded so somehow the odl one is better

Thanks for your huge effort making this a great scenery. However, I do have some problems around Rwy 13 after the latest update.

  1. There are cars moving across the runway. In fact, they should be moving under the ground in a tunnel
  2. The displayed threshold is los.
  3. There are also some weird white shapes around the apron.

Please see the attached image.

https://i.imgur.com/wbKOWEB.jpg

Great Job

It's fantastic, only 1 small issue, there are no runway lights at night, only the blue and green taxi lights.

Is there something i have missed?

Thanks for your great work.

Hello Ali thank you for the update of my favorite airport. I have some comments. There are cars again in the appron, I belive we need to use again the addon to remove those (I'll test it) also can the terminal keep the yellowish light? That is the most magical effect of this airport, they day you change all lights to white ones I'll die. Also the check board (red and white) is kind of damaged, too many trees around too. And there are some buildings on a hill that don't look nice because the terrain shows a shadow giving the sensation that a texture is missing instead. I'll upload the images in user gallery for your reference. Thank you!

The only bad things are ATCs not giving you timely descent orders (kept me at FL220 past TH) and the cars going through runways (I think those are city traffic of the "original" Hong Kong? IIRC Kai Tak now is a residence area so of course there will be cars going in and out.

Also I think ELATO arrival is missing. In the flight plan you can only choose DOTMI transition for MAGOG, but not ELATO (it's added into the FMC database tho). This would affect traffic from Taiwan and Japan.

Still good and works fine tho.

Great scenery. There is a lot of motor vehicle traffic, cars and trucks, driving across the tarmac parking area, some of them sideways, as if there is an invisible road there. How can that be removed? I have the latest SU10 update installed.

Hi, it seems that in my MSFS scenery has two problems: one is the PAPI lights - it only has one (left ones) instead of two on the both sides of runway 13, and there is no visible arrows on runway 13 thereshold (there is just asphalt).

Are these known issues and is there any way to fixt that bugs?

Unable to download due to timeout

Hmmm.. I get no traffic. Hmmmm What am I doing wrong? Mea Culpa

I see traffic now! WOO HOO!

Cars on runway.....

Between the 2 files downloadable, the 2.6Gb size file is the V1.0 not the V3.2 Does it mean that the good updated file is the V1.0 ?

Excellent work, I did a lot of rubbernecking once I arrived at the gate!

Thank you for this superb freeware scenery and for continuing to improve it! I just have one question: I am not getting any tower or ground communication, just "announce on final/clear of runway" etc. Is this something I'm doing wrong or is it a limitation of the scenery? If it is a limitation, I hope you will fix it! Also, is it something I can fix myself by editing scenery files?




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  • Version 3.3 October 05, 2022

    Sim Update 10 compiled

    Rebuilt runway to try and solve the issue of missing runway lights that some people were having

    Adjusted lead in lights to be brighter when on turn to final

    Added custom markings to the runway to be more accurate to Kai Tak original.

    Fixed jetway that was separated from linkspan.

    Improved ground textures in a lot of areas

    Unfortunately, there doesn't appear to be a fix on the cars crossing the runway yet

  • Version 3.2 September 19, 2022

    Fixed a number of issues

    Multiple new building models and retexturing, including fuel storage tanks and baggage building

    Modified jetways

    Adjustment of lead in lights

    Added new ground vehicles and improved ground textures

    The file size is now 2.6GB decompressed


  • Version 3.1 April 21, 2022

    Update to IGS approach lights to be more realistic

    Removed and replaced problematic Taxi model from the airport entrance

    Texture Changes and small fixes

  • Version 3.0 February 16, 2022

  • Version 2.1.1 January 16, 2022

    Update Includes

    Various lighting modifications
    Custom Shuttle Bus now added to gates replacing stock Asobo bus.
    modified IGS for a slightly lower approach for the right turn.
    various texture changes
    numerous small tweaks

  • Version 2.1 December 10, 2021

    Nav Data added

    The long-promised SID and STARS have now been added natively as well as correctly programing the IGS and ILS for runways 13 and 31 respectively. you no longer have to manually add the ILG/IGS frequency in the FMC.
    I will try to add the SC NDB approach at a later date.

    Modified lead-in lights.
    removed items left missed in the last update

    Charts for VHHX can be found at IVAO East Region
    https://xe.ivao.aero/


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