My uploads to this site are NOT compatible with current versions of MSFS/addons/aircraft but I am unable to delete them due to new policies and .to taking ownership of all uploads, no longer allowing authors to delete or control the visibility of their own uploads. As such, I have moved elsewhere.
For those looking for my mods and mod updates, come to my discord and ask around. https://discord.gg/WgJrweqgRN
Is this over now? I really enjoyed it. Hope you are able to bring it back for SU8.
2 years ago
ChalkYeager
Really enjoying your new flight model, ground handling and engine tweaks. Entirely believable, thanks for all your work on this; nice to see the King getting some more love.
Just a couple of observations:
1)Throttle inputs have little effect on engine sound changes. Prop levers do however.
2) Hardware control of 'mixture' levers now assigns detent positions for high and low idle and cutoff, as opposed to enabling movement along entire axis.
3) Working Title GNS mod unable to 'scroll' MFD map with your mod installed.
Neither of these are of any real concern for me, just wondering if these are the intended behaviours. I realize how difficult it is to maintain a mod given Asobo's constant changes and all the mods out there. I do believe however that the Uwa Light mod and WT's GNS mod are quite popular.
Keep up the great work!
Edit: Regarding 3), I deleted and reinstalled the latest GNS mod and after a reboot map scrolling is restored.
2 years ago
Thanks for the input!
The sound deal is just sort of how it is with the built-in King Air sound pack, unfortunately, and I haven't touched it at all.
The mixtures now being a 3 position condition lever were changed by Asobo in, I believe, SU7. I hate it, myself, but can't do much about it
I'll look into the GPS deal. I haven't touched anything that *should* have affected it, but sometimes weird things happen
2 years ago
CptMoustache
fuzz1
Great Mod! However, this mod doesn't seem to work with the UWA lighting mod... is there a way to make the two work together?
2 years ago
Ah, I’ll take care of that as soon as I can
2 years ago
CptMoustache
FlyingPir8
Thank you for this mod. As an old King200 pilot myself, this is definitely an improvement. Won't you consider to do a mod for the SR22 as well? The one in the sim needs a football field to do a 180° turn on the ground.
2 years ago
Unfortunately the SR22 is a premium aircraft and therefore encrypted so I can't just do a quick tweak on it
2 years ago
CptMoustache
Terblanche
I like the way it started, but need some update to be usable. Real King Air (and most of turboprop aircrafts) begins to move only by taking off the brakes. In this mod i had to use 40ish% power to keep the aircraft taxiing. I'm definitely waiting for a new update to give it another shot.
2 years ago
At this point I've done virtually nothing to the effect of the engines near idle or the power of the brakes. But it is a work in progress and I'll see what I can do
2 years ago
CptMoustache
Plasmasoro
Thanks for trying to get this plane into something more realistic, I will give this a try later today for sure! Any way of making the standby baro also control the pfd baro?
2 years ago
That's not something I know how to do. Sorry about that
2 years ago
CptMoustache
LawnDartPilot
Good stuff. You're definetly right about the stall speeds lol. Just had one of the most difficult landings ever under icing conditions because of stall and managing deice etc. good fun!
2 years ago
Ah yes, icing will make it even more of a challenge
2 years ago
CptMoustache
Kellhus