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Matterhorn Mountain

Huidige Versie 2.0 door NikPrist
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Version 2.0
Eerste release September 06, 2020
Laatst Geupdate October 16, 2020
Bestandsgrootte 159.18 MB
Downloads 17,543
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#Real-Life #Nature #Sightseeing #Photogrammetry Switzerland Drag and Drop

At last, Matterhorn mountain scenery, because the default one looked underwhelming and did no justice to this extremely beautiful natural wonder. Fully photogrammetry based model and terraformed edges around the mountain + new additions arround the area.

Info:

****** AS OF UPDATE #7 (FS2020) (1.11.6.0) OF 30TH OF NOVEMBER 2020 , MATTERHORN FLOATS ABOVE THE TERRAIN AFTER ASOBO UPDATED THE WORLD DEM TERRAIN DATA. I WILL RELEASE AN UPDATED FILE WITH THIS ISSUE FIXED AS SOON AS POSSIBLE.

Lately work is a pressing task for me and not having the room needed to make these updates possible on time, is the reason why some updates are "lagging" for a prolonged period of time. Thank you for being patient. ******

Matterhorn, the Swiss and incredibly photogenic giant. Famous around the world, this mountain is a beauty. That's why I took the challenge to "renovate" the original one of the game, that looked lacking. Matterhorn figure is very difficult to be interpreted successfully in the sim with low resolution mesh data, it needed a really high resolution model. This is what it is. 

With Version 2.0 there are new additions, like :

- Added 4 LOD levels and improved performance when flying far from the mountain or when viewing it from certain angles.
- Color corrected the textures as much as possible and totally removed the default bluish shadows to make it look natural and beautiful.
- Added cable car pylons for the whole area. Now it's more interesting to explore around the mountain following their path.
- Added polygons for the missing forests south of Zermatt near the foothills of the mountain. Now they are properly populated with trees.

*Also, the older Version 1.0 will always be available in Nexusmods.com in the "Files" section. 


There are KNOWN ISSUES such as : - May cause severe fps drops on higher resolution displays. - You can pass beneath the artificial ground of the model because terrain mesh is not accurate,so no collision for the most part. -There are also some artifacts at the edges of the scenery(i tried to cover up most of them somehow) and my theory is that they were created during the injection of the model in blender. 

How to Install: Drag and drop the folder from the .zip , in your "Community" folder. That's it, enjoy!! 
*Also make sure to check out my other addon, the little grass airstrip of Chamois, south and very close to the mountain! Landing there is a challenge! Link:  https://flightsim.to/file/326/airport-of-chamois-ao02-valle-d-aosta

Trivia: The Matterhorn (/ˈmætərhɔːrn/, German: [ˈmatərˌhɔrn]; Italian: Cervino [tʃerˈviːno]; French: Cervin [sɛʁvɛ̃]) is a mountain of the Alps, straddling the main watershed and border between Switzerland and Italy. It is a large, near-symmetric pyramidal peak in the extended Monte Rosa area of the Pennine Alps, whose summit is 4,478 metres (14,692 ft) high, making it one of the highest summits in the Alps and Europe.The four steep faces, rising above the surrounding glaciers, face the four compass points and are split by the Hörnli, Furggen, Leone/Lion, and Zmutt ridges. The mountain overlooks the Swiss town of Zermatt, in the canton of Valais, to the north-east and the Italian town of Breuil-Cervinia in the Aosta Valley to the south. Just east of the Matterhorn is Theodul Pass, the main passage between the two valleys on its north and south sides, and a trade route since the Roman Era.The Matterhorn was studied by Horace-Bénédict de Saussure in the late eighteenth century, who was followed by other renowned naturalists and artists, such as John Ruskin, in the 19th century. It remained unclimbed after most of the other great Alpine peaks had been attained and became the subject of an international competition for the summit. The first ascent of the Matterhorn was in 1865 from Zermatt by a party led by Edward Whymper; it ended when four of its seven members fell to their deaths on the descent. This disaster, later portrayed in several films, marked the end of the golden age of alpinism. The north face was not climbed until 1931 and is among the three biggest north faces of the Alps, known as "The Trilogy". The west face, which is the highest of the Matterhorn's four faces, was completely climbed only in 1962. It is estimated that over 500 alpinists have died on the Matterhorn, making it one of the deadliest peaks in the world.The Matterhorn is mainly composed of gneisses (originally fragments of the African Plate before the Alpine orogeny) from the Dent Blanche nappe, lying over ophiolites and sedimentary rocks of the Penninic nappes. The mountain's current shape is the result of cirque erosion due to multiple glaciers diverging from the peak, such as the Matterhorn Glacier at the base of the north face. Sometimes referred to as the Mountain of Mountains (German: Berg der Berge),the Matterhorn has become an iconic emblem of the Alps in general. Since the end of the 19th century, when railways were built in the area, the mountain has attracted increasing numbers of visitors and climbers. Each year, numerous mountaineers try to climb the Matterhorn from the Hörnli Hut via the northeast Hörnli ridge, the most popular route to the summit. Many trekkers also undertake the 10-day-long circuit around the mountain. The Matterhorn has been part of the Swiss Federal Inventory of Natural Monuments since 1983.


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  • Version 2.0 October 16, 2020

    - Added 4 LOD levels and improved performance when flying far from the mountain or when viewing it from certain angles.
    - Color corrected the textures as much as possible and totally removed the default bluish shadows to make it look natural and beautiful.
    - Added cable car pylons for the whole area. Now it's more interesting to explore around the mountain following their path.
    - Added polygons for the missing forests south of Zermatt near the foothills of the mountain. Now they are properly populated with trees.

    More details : I divided the mountain into 4 different distinct model areas. It may need some tweaking and a larger number of divisions for better performance gains on larger resolution displays or even some model tweaking in Blender. Now the mountain can look a little weird when transitioning between different levels of detail, or from afar when zoomed in, a drawback of having LODs. Also, the older version 1.0 will always be available in Nexusmods.com in the "Files" section.

  • Version 1.0 September 08, 2020

  • Uitgebracht September 06, 2020

    Eerste versie van dit bestand is net uitgekomen. Welkom aan boord!

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