This is a complete 8K Paintkit for Blender and Photoshop
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Update v2.0. Check the Changelog for details.
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This update is fully compatible with the FlyByWire A32NX
GIMP files Included
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This Kit contains:
- Blender Model of the A320, including the cockpit.
- 8K PSD files for the Fuselage, Wings and Engines, all with layers and masks.
- 8K XCF files for GIMP users.
- All Textures, Composites and Normals in PNG, linked in Blender.
- A Complete and ready to fly Asobo A320 NEO livery template to replace your files.
- A Complete and ready to fly FlyByWire A32NX livery template to replace your files.
- PDF with a brief guide, instructions and notes.
This Paintkit is meant to be used in a combination of Blender and Photoshop, but feel free to experiment as you like!
This is by no means a complete guide and a how to paint a A320 NEO livery on blender and photoshop, but a collection with EVERYTHING needed to do so and a quick guide, if you know some basic Photoshop and Blender, or just like me, you want to experiment and learn through the process.
There are several great guides on YouTube on how to live paint the A320 NEO, this download is merely a convenience, with all the prework done so you don't have to go through sorting everything out from scratch.
If you know what you are doing, you can probably ignore mostly everything bellow here, apart from the folder structure I have that explains what is where and why, but probably you can figure this out by yourself.
If you don't know what you are doing and how to start, you will need to learn how to use layers and masks on Photoshop (or GIMP) and also how to work in the Texture Paint mode of Blender. Basically, how to live paint, how to save the texture you painted, and how to import the texture that you edited in Photoshop. There is a brief guide in the included PDF.
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Contents in the PDF file
- Intro
- Changes from v1.2
- Software I used
- Software you will need
- Folder Structure
- About the Blender file
- Setup
- Basic workflow
- Recommendations & Notes
- Exporting DDS
- Personalization
- Importing Your livery in game
- Help and Support
Read the PDF included in this download first, it will solve you a lot of problems on the way!!!
If you don’t have a very good understanding of the basic tools for this, namely Photoshop (or GIMP) and Blender, remember, Google is your friend.
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Software I used
- Adobe Photoshop 2024
- Blender 3.3.1.4 LTS
- msfs2blend v0.4 (Blender import tool made by bestdani - https://github.com/bestdani/msfs2blend)
- MSFSLayoutGenerator (made by HughesMDflyer4 - https://github.com/HughesMDflyer4/MSFSLayoutGenerator)
- IntelTextureWorks (for importing and exporting DDS files - https://software.intel.com/content/www/us/en/develop/articles/intel-texture-works-plugin.html)
- Notepad++ (for editing cfg files)
Software you will need
- Adobe Photoshop (any recent version will do)
- Blender 3.x.x (preferably 3.3.1.4 and up – Not tested with Blender 4)
- IntelTextureWorks (https://software.intel.com/content/www/us/en/develop/articles/intel-texture-works-plugin.html)
- MSFSLayoutGenerator (layout.json generator - https://github.com/HughesMDflyer4/MSFSLayoutGenerator)
- Notepad++ (or any plain text editor)
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About the blender file
In the previous version I had completely removed the ribbons that overlapped the fuselage in the UVs! In this version, the ribbons are now their own object in a separate collection in blender. However, they are not cleaned up and as a result, they are there only for preview.
Collections in Blender file:
- Fuselage - MAIN LIVERY
- Engines - MAIN LIVERY
- Wings - MAIN LIVERY
- Flaps - Spoilers - Ailerons - Rudder - MAIN LIVERY
- Landing Gear Retracted - MAIN LIVERY
- No Paint - Landing Extended - PREVIEW ONLY
- No Paint - DECALS - PREVIEW ONLY
- No Paint - Inner Parts - Windshields - Lights - PREVIEW ONLY
- No Paint - Cockpit - PREVIEW ONLY
- No Paint - RIBBONS - RIVETS - PREVIEW ONLY
- No Paint - Scene - PREVIEW ONLY
- No Paint - Lights - PREVIEW ONLY
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Some final words
This is not the “professional way” of finalizing and packaging a livery for MSFS (The final export after you have painted your livery). While it will work perfectly fine, there are dedicated (but a bit more complex) tools that can be used to create json, FLAGS and cfg files, thumbnails etc, like the MSFS Livery Tools, Microsoft’s own Simulator Developer's menu, MSFS SDK etc,. If you intend to distribute your livery as a payware of donationware I would suggest to use this Paintkit in combination with those tools.
If you need more help with the FlyByWire A32NX textures, you can visit https://docs.flybywiresim.com/dev-corner/texture-changes/ that has some help files and guides. (Some of those files are already into the PSDs as Guide Layers)
Be sure to read the Read Me!
Finally, this download does not contain the work of others, but the work of others made it possible for me to make this.
Thanks for downloading this, I spent a lot of time and effort for this and I hope it helps.
bannaboy1983
Limentel
Speedydog32
skoy21 author
15 days ago
msnoah
skoy21 author
23 days ago
NoamBernstein
btw love the paintkit but i was wondering if i can talk to you in a private message about something not something bad but in general but i love the paint kit keep it up
Yoshi.VR
skoy21 author
3 months ago
GabiM
skoy21 author
3 months ago
dfhjhsdfjkf
skoy21 author
3 months ago
Sammy_twoShoes
skoy21 author
4 months ago
letter27
Rookee
3 months ago
Avgustin1
the rudder remains white/no colors.
How to paint eh rudder?
skoy21 author
3 months ago
mickster04
skoy21 author
3 months ago
Speedydog32
https://drive.google.com/file/d/1vhpUz3Zmm9yD2I1U6NIxYUrVid2OT2ya/view?usp=drive_link
For reference it looked like this prior to converting to mipmap:
https://drive.google.com/file/d/1UQvNKTDslLbV7u0lAJc1CCYfhXeYgJ_e/view?usp=drive_link
Any suggestions?
Speedydog32
8 months ago
Volkymaniac260
Volkymaniac260
9 months ago
gohafi6165
Absolutely marvelous package. Super thank you.